QCQ on Intellectual Property 59-65

Quote: “The intense emotional connection that role-playing gamers feel to a property, because they have collaborated in the authorship of their experience of it, is difficult, if not impossible to adapt into ancillary media.”

Comment: Games like World of Warcraft and Dungeons and Dragons play into this for the players who participate in these type of games.

Question: When getting attached to these type of games, when is the level of involvement become an imbalance of time being spent on these games?


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