QCQ Epic Spatialities 373-384

Quote: “Video games have been described as “play spaces” (Jenkins 1998), partially to distinguish them from other screen-based representational practices by emphasizing that their spaces not simply represented but also experienced, understood, and navigated.”

Comment: ¬†Interesting quote, come to think of it video games in general have a unique sense of being. Never thought how video games stories are more interactivity than other narrative medias. Which makes sense since it’s a game!

Question: As video games progress along with technology, i.e. game consoles, when does certain video games narratives get too complicated that they value of gameplay gets lowered?


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